At 720p, 50% resolution scale, lowest settings, post-processing effects disabled and low poly models the game can almost work and give you 25-30 fps. This file is created in the document folder, my games, borderlands 3, saved, config, WindowsNoEditor. What if we want to try the game on something cheap, such as a $55 Athlon APU with Vega 3 integrated graphics? Sep 9, 2019 @ 7:18pm Should be … Borderlands 3's visual style actually hides part of the reduced low poly count, to the point that I initially thought this variable was not working until I noticed the weird looks on some of the guns. Let's see how our integrated-graphics test PCs do. Borderlands 3 is not a revolution but rather an evolution of the existing Borderlands franchise, and by keeping its signature visual style, it has also enabled the game to look rather well on low settings, which is good news for integrated Vega GPU or entry-level GPUs like the GTX 1050 which can expect 60 fps on lowest settings for 720p or 1080p. While the poor quality effects and shadows can be a bit notorious, the game feels really good in everything except you only have the visual clarity of 720p. A GTX 1080 is perfectly able to keep up with Medium settings at 60 fps or more at this resolution. This variable seems to control a variety of post-processing effects that can be disabled by simply setting it to 0. As previously mentioned the visual style of this game hides low settings remarkably well so this is a potential option if high resolutions are a must. Radeon RX 6800 XT Roundup: Here Are The Fastest Models, Best Black Friday ThinkPad X1 Carbon Deals, Xbox Series X/S Controller Is Just $40 and Works on PC, Too, Where and How to Buy the Xbox Series X and S on Black Friday, AMD Radeon™ HD 7970 (NVIDIA GeForce GTX 680 2GB), AMD Radeon™ RX 590 (NVIDIA GeForce GTX 1060 6GB). However, as in-game days turn into nights, we start seeing how the disabled post effects could be a problem. About Borderlands 3. The GTX 1060 turns out to be a bit overkill for medium settings at 60 fps and almost enough for the High preset. The Nvidia GeForce GTX 1050 is an entry level graphics card for desktops based on the Pascal architecture. Tom's Hardware is part of Future US Inc, an international media group and leading digital publisher. Worth noting is that the "Resolution Scale" option is a resolution scaler that only changes the render resolution of 3D elements without affecting the UI and scales the image back to the full game resolution. It uses the same GP107 chip as the GTX 1050 Ti , but with only 640 instead of 768 shaders. Visit our corporate site. The situation is a little bit more complicated for weaker integrated GPUs. So what if we instead decide to use the extra power for higher resolutions? The GeForce GTX 1050 3GB is a replacement for the older GTX 1050 2GB model which packs in extra VRAM to ensure better performance in modern, texture … The Ryzen 5 3400G includes integrated Vega 11 graphics that AMD claims are the strongest integrated graphics in the PC space, excelling in lighter eSports titles and often able to do decent 720p or 1080p performance on heavier games. Where and How to Buy Radeon RX 6800, RX 6800XT, Best Black Friday Tech and PC Hardware Deals 2020: CPUs, SSDs, and More, Intel's Core i9-10900F Now $365, An All-Time Low, Dell S3220DGF 32-Inch, 165Hz Monitor Now $329: All-Time Low. Unlike many other Unreal Engine 4 games, lowering the draw distance does not seem to cause objects and enemies to stop rendering after a certain distance, but it does cause the game to load models with lower poly counts at all distances which can save on some rendering resources. The game does not look half bad at low resolutions, as the visual style is extremely helpful in being able to tell enemies and low poly counts are even less noticeable at that resolution. Please refresh the page and try again. With an unlocked framerate, the game surprisingly struggles to get over 90 fps on any settings under medium on the GTX 1080 with a GPU utilization that seems suspiciously low, hinting at some hidden bottleneck on a game possibly designed for 60 fps. NY 10036. I expected to run into some stuttering during a driving section, but the GTX 1050 kept it together with smooth output. MORE: Desktop GPU Performance Hierarchy Table. Black Friday deals: see all the best offers right now! gtx 1050 Same CPU, but now with an entry-level dedicated GTX 1050 and 16 GB of RAM. Thank you for signing up to Tom's Hardware. Frankly, the only thing that is bothersome at this level is the low resolution shadows which flicker when they are moving. Visit our corporate site. Play solo or with friends to take on insane enemies, score loads of loot and save your home from the most ruthless cult leaders in the galaxy. Low Vs Ultra GeForce GTX 1050 Ti 4GB Performance Review Playing Borderlands 3 on the GeForce GTX 1050 Ti 4GB, which is a 4 year old graphics card will likely have a low FPS of 35 frames per second. Because of this issue, I only recommend this tweak as a last resort, and to be used only with a high level of brightness. © There was a problem. Borderlands 3 Comparação de desempenho de jogos - entre RX 570 com i7-7700K e GTX 1050 Ti com i7-6700K - em configurações de qualidade Ultra, High, Medium e … Whatever you do, you'll definitely have a better playing experience if you use discrete graphics or higher-end integrated graphics like those found on the Ryzen 5 3400G which are able to comfortably run the game at 720p. Receive news and offers from our other brands? However, if you need to play Borderlands 3 on low-end hardware, you can at least make it playable. Borderlands 3 on Intel UHD 620 Graphics Out of curiosity, I also decided to give Borderlands 3 a go on an older Dell XPS 13 with i7-8550U and its integrated Intel UHD 620 along with 8 GB … Get instant access to breaking news, in-depth reviews and helpful tips. With the game set up at 720p, 75%, lowest settings, post-effects disabled and low poly models, a regular combat scene was pulling between 35 and 40 fps. With that change, we can now jump to a crisp 1080p and … While this can be in part compensated with brightness, this tweak should be used as a last resort. After exploring the game for a bit, I could see that there are certain elements, such as the faces of specific characters that do suffer from this change, particularly when an object or NPC is not right next to you.

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