Ultimate. If Pichu stands still Thunder hits him on frame 40. Grounded has a life of 84 frames, aerial 100. pichu smash ultimate frame data - 2. října 2020. Complete one of the following: 1. 1.4/5.0 Ultimate Edition - Switch or a Poké Ball Plus. Forward Smash; Frame Startup: 16/19/22/25/28/31: On Shield:-12: Active on: 16-18/19-21/22-24/25-27/28-30/31-33: Total frames: 49: Frames Landing Lag:--Note: Jan 11, 2019 #41. Can grab ledges as early as frame 14. However, there are some attacks like back aerial and Skull Bash where Pichu's frame data is worse, and only Pichu's up and down aerials autocancel in a short hop, whereas all of Pikachu's aerials can do so. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. 34 frames of endlag on hit. Ultimate. Ground Attacks; Aerial Attacks; ... Total frames is for one/two dashes ending on the ground. Angle BKB/WBKB KBG Landing Lag Autocancel; Nair: 3-5: 39: 8.5: 361: 30: 104: 24: 35> Nair (Late) 6-20-5.5: 45: 20: 100--Fair (Hits 1-4) 10-12, 14-16, 18-20, 22-24 Invulnerable on frame 34-43 if bolt hits you. Charge hold is frame 13. Joined Dec 28, 2017 Messages 569. Hearing high quality voice clips from Terry is weird. Pichu’s ears are intangible for several moves making the hurtbox shifting less of a problem, and his frame data is often better than Pika’s to compensate for the loss of range. Final hitbox has an inner and outer circle as of 7.0.0 -- inner circle only hits aerial opponents, outer circle only hits grounded opponents. All animated GIF's are at 1/3rd game speed. 2. Notes - data refers to pichu standiung still and being hit. 0.9 base recoil damage on first dash, and 1.4 on second. IOS App. 1.5 base recoil damage, Autocancels on frame 1-9 and 34 onward. thunder will last frames 20-84, will hit pichuj at 40 (and stop) if standing still, 53 if falling. Ultimate. Woops! 1.8 base recoil damage, Autocancels on frame 1-4 and 38 onward. pichu Menu. From SmashWiki, the Super Smash Bros. wiki < Pichu … A mac is required to make the app. 0.8 base recoil damage. 0.9 base recoil damage on first dash, and 1.4 on second. Pichu's frame data is also better on average, with its biggest advantages being on its forward tilt, down smash, and Thunder. You're browsing the GameFAQs Message Boards as a guest. 3. damage increases based on charge and travel distance, Notes - 13 frames to aim first jump, that jump lasts a total of 71 frames. Ground Attacks; ... First total frames is when the thunder bolt misses you. Even if that weren’t the case, when Pichu was made bigger, his shield was also made bigger, and it was made bigger AGAIN in the universal shield buff of 7.0.0. charging takes anywhere between 14-161 frames. 2.1 base recoil damage. ; Dropping your shield (Shield Drop) takes 11 frames 1.8 base recoil damage, Ear intangibility on frame 14-17. Hearing high quality voice clips from Terry is weird. Can aim first jump at frame 13 and second jump at frame 29. Images compiled by Stratocaster. Images edited by standardtoaster. It costs $100 a year for the privilege to post an app on the Apple Store. Ultimate. Pichu's Frame Data [1.1.0] Statistic Value/Rank Statistic Value/Rank; Weight: 62: Max Jumps: … Charge hold is frame 4. Notes - angled up does one more %, angled down does one less, Notes - 6 weak hits lasting 3 frames each and one final hit lasting 3 frames (34-36), Notes - 5 hits do 2% each, frames 10-12, 14-16, 18-20, 22-24, 26-28, Notes - data refers to lunge. Furthermore, Pichu has no advantageous matchups, with only one being even (against Yoshi). Landing hit on frame 1. GREAT ART Set of 3 XXL Posters – Inca Adventure – World Map Machu Picchu Jungle Suspension Bridge Temple City Peru Interior Decoration Wall Picture Mural 55.1x39.4in (140x100cm) 4.5 out of 5 … "Hitbox System" format, method, and organization developed by Stratocaster. Spikes on frames 13—15. Frame Data Notes. Mobile-friendly Frame Data for Pikachu in Super Smash Bros. Ultimate Edition - Switch or a Poké Ball Plus. 29 frames to aim 2nd jump, that jump lasts a total of 87 frames, Notes - data refers to pichu standiung still and being hit.
Ultimate Edition, Nintendo Super Smash Bros. Autocancels on frame 1-3 and 40 onward. Woops! Invulnerable on frame 26-35 if bolt hits and incurs 4.2 base recoil damage, 0.1 base recoil damage. Home; Ultimate; Smash 4; Rivals of Aether; Melee; Glossary; OWO WHATS THIS? 2.4 base recoil damage. KH API; Ultimate; Smash 4; Rivals of Aether; Melee; ausmash.com.au Recoil damage is 1.8 when hitbox comes out and 0.5 on landing. It's currently impossible to view them. Ultimate, GameCube Controller Super Smash Bros. By comparison, Kirby has seven, Ganondorf (who is the lowest on the tier list for Brawl) has six, and Bowser, the second lowest on Melee's tier list, has five. Ear intangibility on frame 9-11. Total frames is for one/two dashes ending on the ground. Second total frames is from the air. "A" Moves Analysis "B" Moves List Move Analysis Combos Frame Data Strategies Overview Zoning Pichu does 1%-4% to himself. Ultimate, GameCube Controller Super Smash Bros. Attacks Hitbox Active FAF Base Dmg. pikachu Menu. Alternatively, this ad may have just failed to load. Mobile-friendly Frame Data for Pichu in Super Smash Bros. Clear Classic Mode with Pikachu or any character in its unlock tree, being the last character unlocked. Transitions to next Jab as early as frame 7. when hit, hitbox lasts frames 1-9 with 60 frames endlag. Total frames includes 13 frames of hitlag, SH / FH / SHFF / FHFF Frames — 31 / 45 / 23 / 34, Shield Grab (Grab, post-Shieldstun) — 10 frames, Jump Squat (pre-Jump frames) — 3 frames (universal). 6.0/8.0/15.0 11/15 It's currently impossible to view them. Mobile-friendly Frame Data for Pikachu in Super Smash Bros. 25 on hit endlag. Startup is 5 from charge release. Have Pichu join the player's party in World of Light.With the exception of the third method, Pichu must then be defeated on Pokémon Stadium 2. Mobile-friendly Frame Data for Pichu in Super Smash Bros. Jan 11, 2019 #41. Credits to SuperDoodleMan for most of the frame data. 1-9(Upon Pichu getting hit) N/A N/A Pichu does 3% to himself. Pichu (SSBU)/Hitboxes. Does anyone know where I could find it? Ultimate. First total frames is if the bolt misses. Play VS. matches, with Pichu being the 34th character to be unlocked. Thunder: Down-B 28% 2% 78(Casting)+69(Pichu gets hit) 20, 28, 36, 44(Thunder hitboxes appear) Each thunder hitbox lasts 40 frames. By continuing to use this site, you are agreeing to our use of cookies. when hit, hitbox lasts frames 1-9 with 60 frames endlag Pichu's ear are only intangible on 3 moves, upsmash, and that's only the ears not the whole head like Mario's, down air for the first four frames of the spike hit box but lacks it during the sour spot, and for down smash he has intangible frames on the ear only 3 frames and the ears stick out for most of the duration of that move. Autocancels on frame 32 onward. Invulnerable on frame 7-10. Alternatively, this ad may have just failed to load. RIP. Charge hold is frame 4. Forward Smash; Frame Startup: 16/19/22/25/28/31: On Shield:-12: Active on: 16-18/19-21/22-24/25-27/28-30/31-33: Total frames: 49: Frames Landing Lag:--Note: In this episode of VoiD Guides, VoiD Goes over 2 framing and how to abuse it to your advantage in Super Smash Bros Ultimate! Shield Lag is just extra freeze frames that both the attacker and defender suffer, so it does not affect frame advantage.Shield Stun is the amount of frames that the defender is stuck after Shield Lag ends.

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