That’s sound, but in the end the impact of that is just lower than the “I drew Frenzy therefore I win” impact. Mono Red Dragons by SBMTGDev. Chandra also has some key disadvantages—namely, it’s just a much worse card. Experimental Frenzy can beat someone from no board when they are at 25 life. - Four Lava Coil: Lava Coil lets you go full control mode versus White-Weenie, and that’s the mode they have the hardest time beating. Creatures you control gain lifelink until end of turn. This is mostly what happened in week 1 of MPL play. In my first MPL match, I played two and two. Two Chandra, Fire Artisan: For grindy matchups, and as a payoff when you assume the control role. Several of its cards are not only seeing play but shaping even the older, super powerful formats, and there are many Standard decks based on planeswalkers that might as well be War of the Spark Block Constructed. "We agree … His career includes a staggering 11 Pro Tour Top 8s with a win at PT San Juan in 2010. Mono-Red is a deck that can board very differently depending on whether you’re on the play or on the draw, and whether you know their list. dragons mono red planeswalkers sarkhan standard superfriends war of the spark. You don’t Daredevil much, but it’s usually better to just have a threat, and sometimes you get an Opt, a Growth Spiral, a Chemister’s Insight, or exile something to make flipping Search for Azcanta harder (as well as Tamiyo). Games go longer post-sideboard, so you have time to play your expensive cards. Most people play more Wizard’s Lightnings, so I wish I played Wizard’s Lightnings instead because it’s probably right. The other thing I feel strongly about is 20 Mountains. Set: War of the Spark Type: Creature — Weird Common Cost: {2}{R} Whenever you cast a noncreature spell, put a +1/+1 counter on Spellgorger Weird. Two Rekindling Phoenix: Versus decks that are trying to attack you and can’t get past it (W/W, Mono-Blue, Green). April 29, 2019. Sarkhan the Masterless is such an exciting card! This is why I am recommending *checks notes* Mono-Red with zero War of the Spark cards in it. Welcome, Guest! No portion of this website may be used without expressed written consent. Mono Red Aggro Mono Red Aggro (or also known as Red Deck Wins abbreviated to RDW) has one goal: To reduce the opponent’s life total to 0 as quickly as possible. If they have infinite Enter the God-Eternals and Basilica Bell-Haunt, for example, you might want Lava Coil. Magic: The Gathering and its respective properties are copyright Wizards of the Coast. After all, the first big War of the Spark tournament was an SCG Open that had three Mono-Red players in the Top 4. For example, Runaway Steam-Kin is much stronger on the play than on the draw in the mirror since it dodges Goblin Chainwhirler. He also has 19 Grand Prix Top 8s, and has represented Brazil on its National Team multiple times. Chandra has some key advantages over Frenzy. I think that decision is wrong, and *spoiler alert* in the deck I submitted for week 2 of the MPL I’m playing four Frenzy in the main. Four Dire Fleet Daredevil: This is for the mirror, as well as any deck with Thought Erasure. If they don’t have a lot of life gain, you don’t need Tibalt. Revealing Frenzy to Frenzy is awful. Tibalt puts a stop to all this life gain, and also randomly acts as a good card versus Mono-White, which means I sideboard it in a ton of matchups. That said, it’s understandable for someone to feel skeptical about it because almost every early format is dominated by aggro decks, especially aggro decks that already existed last season. April 29, 2019. Mono-Red Deck Tech for War of the Spark. The key part is that your deck must be cohesive post-board. In 2012, he was elected to the Magic: the Gathering Hall of Fame. I don’t love this idea because I think having Rootbound Crags and Stomping Grounds does hurt you in some matchups (you take damage or have to mulligan hands you would otherwise keep) and the payoff isn’t big enough, as the deck Cindervines is best against is already a good matchup, but perhaps it’s good enough versus the planeswalker decks that it’s worth it. We had a bit of a short notice, and many players weren’t even home yet from MC London by the time they had to submit a deck. Some people play as low as 18, but you want 20 with four Frenzy and you also want 20 because you increase your curve by a lot in sideboarded games. It’s also very good versus green decks since it kills x/4s you normally have trouble with. Latest Set: War of the Spark. Sarkhan the Masterless is such an exciting card! Several of its cards are not only seeing play but shaping even the older, super powerful formats, and there are many Standard decks based on planeswalkers that might as well be War of the Spark Block Constructed.This is why I am recommending *checks notes* Mono-Red with zero War of the Spark cards in it. People always try to max out on the new cards to try them out with no regard for what their opponent is doing, and aggro decks just burn them to the ground before they can even play a spell. The more these decks adapt to beat each other, the weaker they become against red builds. My reasoning was that I would much rather draw one Frenzy and one Chandra than two of each. I ventured to see how well an ALL dragons deck would do in standard. Right now, people are still in the experimentation stage of things, but almost every new flashy deck I see is a planeswalker deck that’s designed to grind. Obviously that’s only two matches—they were both close and one was the mirror—so it doesn’t actually mean anything in terms of how good the deck is, but I think it’s legitimately a good deck and recommend it going further. Overall, I don’t think Mono-Red is broken or anything, but I think it’s clearly very good, and the format seems to be moving in a direction where it’s becoming even better. Decklists, Fusion Gaming, MTG Arena, Standard. Here’s the list I submitted for week 2 of the MPL (I will be playing Mike Sigrist on Esper Control, a week after normal—our match was postponed because I’ll be traveling on that day): The sideboard for the deck is actually quite strong because it lets you adopt a different, more controlling plan without necessarily losing the potential to be aggressive. Enter the God-Eternals, Oath of Kaya, Moment of Craving, even Lyra. For those who don’t know, this was the list I played in the first week of MPL play: I went 2-0 in the week, defeating Autumn Burchett on Mono-Red and Marcio Carvalho on Mono-White. The way I see it, Mono-Red has two types of games: games it’s winning and games it’s losing. Three Tibalt: Tibalt is my favorite card in the sideboard, and the best addition from War of the Spark. The thought of playing Mono Red certainly isn’t novel. At the SCG Open, one of the three builds played Chandra, the other played Frenzy, and the other played Risk Factor. and its respective properties are © 1996 Kazuki Takahashi © 2017 NAS • TV Tokyo.Privacy Policy • Terms of Service. I added 3 foothills dropped chandra had some great runs. After all, the first big War of the Spark tournament was an SCG Open that had three Mono-Red players in the Top 4. The only meaningful difference in Mono-Red builds is the “expensive card” slot. Freed from their respective labs, the two weirds formed a partnership, feeding on the arcane energies of war. In games it’s winning, Frenzy can still be a good card and “win the game more.” In the games it’s losing, Frenzy is the only card that wins. Decklists, Fusion Gaming, MTG Arena, Standard. Past that, I think you’re free to customize the deck as you wish, though the only thing that seems customizable is the number of Wizard’s Lightnings and Skewer the Critics. Most of the time, when people play cards versus red, these cards involve gaining life. With War of the Spark’s prerelease weekend in the book, it is time to start thinking about the first War of the Spark Friday Night Magic (FNM). I ventured to see how well an ALL dragons deck would do in standard. #combat, #Extra Combat Steps, #mono red, #Neheb, #neheb dreadhorde champion, #red, #WAR, #war of the spark Read More » Conditions Allow – Jaya Ballard, Task Mage September 5, 2019 by Ben Doolittle I play two and two but I have no real confidence that this is right.

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