Nahiri, Heir of the Ancients: Nahiri returns to Zendikar and to Standard, and we're all meant to forget of that time she attempted Eldrazi-powered mass genocide on Innistrad (Nissa and Jace surely seem to have forgotten, despite having been on the front line of that crisis). It's not exactly a legendary Avenger of Zendikar, because it goes wide with its tokens but then tall with its counters, which is sort of counterintuitive. top:37px; .gradientBarWGRB {border:0px;border-top:2px;border-top-left-radius:1px;border-top-right-radius:1px;width:600px;height:40px;background: -webkit-linear-gradient(left, white, green, red, black); background: -o-linear-gradient(right,white, green, red, black);background: -moz-linear-gradient(right,white, green, red, black); background: linear-gradient(to right,rgba(255,255,255,.5), rgba(0,255,0,.5), rgba(255,0,0,.5), rgba(0,0,0,.5));} column-span: all;} To be fair, a four-color commander is not going to play too differently from a five-color commander. .gradientBarWGR {border:0px;border-top:2px;border-top-left-radius:1px;border-top-right-radius:1px;width:600px;height:40px;background: -webkit-linear-gradient(left, white, green, red); background: -o-linear-gradient(right,white,green, red);background: -moz-linear-gradient(right,white, green, red); background: linear-gradient(to right,rgba(255,255,255,.5), rgba(0,255,0,.5), rgba(255,0,0,.5));} This said, having a large party out on the battlefield at any given time to reduce Zagras's considerable casting cost is not going to be a walk in the park. The legendaries from Zendikar Rising push all the previous Brawl commanders out of the pool, except for all the creatures and planeswalkers from Throne of Eldraine, Theros Beyond Death, Ikoria: Lair of Behemoths, and Core Set 2021. .gradientBarGU {border:0px;border-top:2px;border-top-left-radius:1px;border-top-right-radius:1px;width:600px;height:40px;background: -webkit-linear-gradient(left, green, , black); background: -o-linear-gradient(right, green, blue);background: -moz-linear-gradient(right, green, blue); background: linear-gradient(to right,rgba(0,255,0,.5), rgba(0,55,200,.5));} Akiri, Fearless Voyager: The member of her adventuring party that we Nahiri kill by her own hand in the official trailer, Akiri is also the one that most closely follows her ungrateful boss's lead, since, instead of a taking the tribal route for her class, like all her companions did, she's an "Equipment matter" commander. Sacrificing your commander is kind of a sketchy proposition, but if the result is saving the team from mass removal, it might be worth the trouble; and she's cheap enough to offset the commander tax for a couple of iterations, at least. A "Spikier" deck that has less synergy but a higher power level. } As a commander, she's a form of creature ramp that also provides a potentially very large body (remember those asterisks are the sum of all our lands, which means also the sum of all our nontoken creatures), albeit deprived of any keyword that could help her perform in combat. Korvold is an extremely powerful card and this deck looks to leverage it as much as possible. .sb {background-color: rgba(160, 160, 160, .8); padding: 5px; position: relative; top: -5px;} Orah, Skyclave Hierophant: The older guy in Nahiri's little band of adventurers from the Sea Gate Expeditionary House is a commander that clearly and succinctly communicates what his build-around is going to be. It's all linked to the number of lands in play, as is the proliferaton of Nissa's loyalty, so we clearly want her in a deck that's focused on ramping through extra land drops – but that's probably what most Golgari decks would end up doing anyway, so it's not really a gigantic deckbuilding constraint. It goes without saying, Priest of Forgotten Gods will be sorely missed around these parts too – that crazy cultist girl really tied all these sacrifice decks together, and she would have really sparked in a dark marriage with Orah. Official blog for Card Kingdom, delivering Magic: The Gathering cards and supplies from Seattle to the world since 1999. .listImg {width:100px;z-index:-1; height:137px;} .imgNumSpanCentered{font-size: 24px;position:absolute; bottom:8px; top:70%; left:30%;z-index:2; color: #FFF; background-color: rgba(0, 0, 0, .5); padding: 0 10px 0 10px; border-radius: 5px; border: 1px solid #bcbcbc; font-weight: bold; font-family: "Arial";} New Jumpstart Cards! Throne of Eldraine introduces decks designed for the Brawl format.12 1 Description 2 Decklists 2.1 Wild Bounty 2.2 Faerie Schemes 2.3 Knights' Charge 2.4 Savage Hunger 3 References These 60-card decks use cards from throughout Standard, from Guilds of Ravnica all the way through Throne of Eldraine.

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